We Don’t Make Games is an initiative from us game designers. Are games really confined from reality by a magic circle, time or space? Or is life a game and can we use game design to solve real issues? We believe so. That’s why we don’t make games, we really don’t, especially if games are, by definition, disconnected from reality. We do however, apply game based design principles to reality.Launch Project
New site for the Visual Design Project of “DeTekenaars”. Dutch Agency based on FredomLab Campus in Amsterdam. Radical Graphics has implemented their new website in collaboration with their visual designersLaunch Project
Young and stressed
A combination which unfortunately is very common today.
The S.U.N. Ninja traineeship is a game that helps young adults to find their way to an energetic and meaningful life.
The digital interface takes the form of a game, because nothing keeps young adults motivated as well as games. The missions are communicated through the online interface, only to be achieved in the physical everyday life.
S.U.N. Ninja Training is can be defined as moving, feeling, connecting, reflecting and focusing because are topics within the game.
“Gamified cognitive behavioral therapy” you might call it.Launch Project
We are collaborating in a multinational Software Engineering project lead by the University of Castilla – La Mancha and the Vrije University of Amsterdam.
In a collaborative multiplayer game, users need real-time information about the other players (e.g. what are they doing, where are they, what capabilities do they have). In other words, players must be provided with awareness of other users (both allies and enemies) and the game’s environment.
Gamespace Awareness is a collection of awareness elements aimed at help game designers and developers to identify, from the very beginning, those awareness requirements that a collaborative computer game must feature.Launch Project
A world between dreams and chaos is unleashed, and restoring the ancestral powers within you will help to bring peace to a world dominated by shadows, and memories. A world full of monsters, violent nature and other dangers. It is here where our warrior Xintana, is summoned by the goddess Aluna, and helps you enter the world of the living. She starts its journey through the ancient world, without knowing the reason why it’s there. Follow up her story, you will be able to face a lot of adventures, challenges and much more. Discover the real mystery behind of Xintana.
Get a glimpse of Xintana’s adventures playing the pre-alpha on the web!Launch Project
Handycraft is a highly detailed series of 2D cartoon asset packages that are great for isometric, platformer or tile based games. Handycraft first available package features high resolution royalty free isometric nature graphics available for purchase at Unity Asset Store
Get the Handycraft Forest Pack
Create your unique scenarios with the first Handycraft asset package
Super MonkeyStar is a level-based action-platformer video game developed and published by DoubleRing and Radical Graphics for a variety sort of platforms.
The game explores the struggle of the bionic simian and player-character IterStar against the mad robot uprising and the six Robot Masters under its control.
Join Iter in the invasion from the space pirates on the planet Qvimian Prime. Fight against enemies through different levels, customize your game with new skins and skills.
Game will be available in Android and iOS devices; Xbox, PlayStation and Nintendo platforms; Web platforms, and Windows, Linux and Mac computers.Launch Project
Zensie is a product from 30Mhz , a Dutch IoT (Internet of Things) startup, that commercialize a range of sensors connected to the cloud.
Radical Graphics has been working closely with them to produce interactive demos and UI designs for their products.
Gaby León-van Wijk is an Experience Officer, Creative and Designer with more than 15 years of experience at companies as TomTom or 30Mhz.
We have worked with her building the new online image for her professional site
Gekko is an online accounting system for freelancers to easily manage their financial and accounting data online.
Radical Graphics designed their Radar product image and interface.
Looklala is an initiative that started in 2007 in order to get a little bit of indie view to the fashion world!.
Too many years of a top down fashion tyranny. Now we want to create our out of the box design ideas into fashion realities.
In looklala we encourage to rethink fashion and indie up your looks.
Qubal is a project designed and developed in collaboration with Studiesoft, that aims to Gamify the school learning process.
Taking advantage of smartphones and always connected devices (location based, timing alarms and online support) the process of learning transforms into an adventure that engages the students.
Also the system adapts itself to the user and presents the content based on psychological theories about how each person learns.
The project was a highly ambitious program to Gamify the whole educational system through a clever set of tools.
This is our dedicated team who work day-in and day-out together to bring our clients
the most amazing projects for a digitally connected world.
Team of trusted collaborators with whom we work hard to create wonderful projects.
We bring a personal and effective approach to every project we work on.